Vaarn Settlements
Since water is the currency of Vaarn, we can quickly judge the relative power of a settlement based on its access to water. Roll 2d6 for a bell curve effect.
Die Roll | Water Access | Security | Trade/Economy |
---|---|---|---|
2-4 | No access to water, settlement is on the verge of collapse | None | None |
5-6 | Barely sustainable | Small, poorly equipped volunteer force | Minimal offerings and give highly favorable trade to water rations, and poor trades to anything else |
7-8 | Just enough | An assigned warden and a small group of well trained guards | Trades are made fairly, increased variety of goods, but nothing too exotic available and the capacity to trade for such items is limited |
9-10 | Surplus | A well trained force is able to provide protection across the entire settlement | Specialized merchants exist, and have the capacity to make favorable trades for any highly desired items |
11 | Relatively abundant | A small, private army is employed by the settlement, and they have the capacity to engage in warfare with neighboring forces | An abundance of goods & services are available for service here. |
12 | Monopoly | Substantial military power, the settlement is a local regional superpower | All types of goods & services are available here, things that cannot be purchased elsewhere, but everything is exorbitantly expensive and heavily regulated by water monopolists. |
Rumors & Quests
Settlements with no access to water will always be completely focused on existential survival. For other kinds of settlements, the following types of quests and/or rumors might be available. Roll up 1-3.
- A piece of exotica was stolen by a neighboring faction. Steal it back.
- There are rumors of an ancient historical site nearby. It is some distance from another known site. Go discover it, and (if you dare) explore it.
- Local religious figures will provide their services to you, but first you must make a pilgrimage to a sacred site and pray at a particular altar. Alternatively they ask you desecrate a heretical shrine.
- Help with a secret plot such as planting a particular item on an NPC
- Escort a trade caravan to a neighboring settlement
- Survey an area and report back